Competition listing
From Allegro Wiki
The Allegro community, and the game programming community in general, enjoy competing with one another to create games. This article lists some of the competitions in which you can use Allegro to submit an entry.
A popular type of competition involves creating a game from little or nothing in a short time (typically two or three days). Generally, the competitions also provide a rule set or theme, generated at the competition start. Another type of challenge restricts source code with size requirements, and focus on ingenuity in the design of the code itself as much as on the actual game it produces.
Contents |
[edit] Currently/soon open to participation
These are competitions or challenges that will begin in the near future or are currently running.
- SHMUP dev #4 is being held from June 1st, 2007 to September 30th, 2007, with a mandatory theme of "options".
[edit] Active competitions
These competitions that were not one-time-only and have not been discontinued.
- ChristmasHack – create a game for someone else in 8 days; runs yearly before Christmas
- Ludum Dare 48h – create a game in 48 hours; runs yearly
- MinorHack – create a game in 1 hour; runs on a variable schedule
- Retro Remakes Competitions – a collection of contests hosted by Retro Remakes; run at different times
- RPGDX Contests – a collection of contests hosted by RPGDX; run at different times
- Speedhack – create a game in 72 hours; runs every 13 months
- TINS is not Speedhack – create a game in 72 hours; runs approximately 6 months after Speedhack
[edit] Past competitions
- Allegro Demo Competition – create a game to be used as the demo game distributed with Allegro. Results here.
- An Allegro Game in 20 lines of code – Possible? – create a game using 20 or fewer C/C++ statements
- The 2004 Allegro ScreenHack – create a game where the source code fits in an 80x25 window. Results here.
- Blitzhack, the 6 hour competition, hosted once from http://www.binarysurge.com/blitzhack/
- SizeHack was a competition to make a good game in 10KB
[edit] History
| Date | Link | Participants | Submissions |
| 1999-11 | SpeedHack #1 | 24 | 13 |
| 2000-04 | SizeHack 2000 | 14 | 14 |
| 2001-01 | SpeedHack #2 | 32 | 22 |
| 2002-04 | SpeedHack #3 | 41 | 32 |
| 2002-04 | Speedhack #3b | 29 | 17 |
| 2002-04 | LudumDare #0 | ||
| 2002-07 | LudumDare #1 | ||
| 2002-11 | LudumDare #2 | ||
| 2003-04 | LudumDare #3 | ||
| 2003-05 | SpeedHack #4 | 44 | 26 |
| 2003-07 | 72hrgdc | ||
| 2003-11 | TINS #1 | ||
| 2004-04 | LudumDare #4 | 341 | 67 |
| 2004-06 | SpeedHack #5 | 47 | 24 |
| 2004-10 | LudumDare #5 | 93 | |
| 2004-12 | 72hrgdc | ||
| 2005-02 | TINS #2 | ||
| 2005-04 | LudumDare #6 | ||
| 2005-07 | 72hrgdc | ||
| 2005-08 | SpeedHack #6 | 75 | 39 |
| 2005-08 | pyweek #1 | 161 (112 teams) | 26 |
| 2005-12 | LudumDare #7 | ||
| 2005-12 | ChristmasHack '05 | 21 | 13 |
| 2006-03 | TINS #3 | ||
| 2006-03 | 72hrgdc | ||
| 2006-03 | pyweek #2 | 130 (78 teams) | 36 |
| 2006-04 | LudumDare #8 | 150 | 66 |
| 2006-07 | 72hrgdc | ||
| 2006-08 | SpeedHack #7 | 55 | 33 |
| 2006-09 | pyweek #3 | 145 (82 teams) | 30 |
| 2006-11 | 72hrgdc | ||
| 2006-12 | ChristmasHack '06 | 26 | 11 |
| 2007-01 | LudumDare warmup #8.5 | ||
| 2007-03 | TINS #4 | ||
| 2007-04 | PyWeek #4 | 190 (102 teams) | 52 |
| 2007-04 | LudumDare #9 | unknown | site crashed so none |
| 2007-09 | PyWeek #5 | unknown | 29 (solo) + 21 (team) |
| 2007-09 | SpeedHack #8 | 73 (~100 registrations) | 44 |
| 2007-12 | LudumDare #10 | tba | tba |
| 2008-04 | LudumDare #11 | tba | tba |
